![TIME WORK](https://img.itch.zone/aW1nLzE3MDI0MDU2LnBuZw==/original/8StsGS.png)
TIME WORK
Story:
You work the job of keeping the Time Flow Continuum in tact and continuous.
Today, you have been assigned the job to look over an apartment that seems to have multiple detections of paradox* occurrences. Now that your company has confirmed the whereabouts of these occurrences, you have been sent.
You must make sure *Darrel dutifully takes care of his daily business without any disturbances, as he should. If a Paradox were to disrupt, or stop Darrel's flow, your job is compromised, and so is the Time Flow Continuum.
*Paradox: | *Darrel: | |
![]() | ![]() |
Controls:
Left Mouse: Click | Right Mouse: Click | Left Mouse: Click + Top/Bottom of Stage | |
Clips Paradox | Shows Current Status | Shifts view from Main Room to Bedroom |
Disclaimer:
- I apologize for the miss-click, but I did not use Cartoon Coffee VFX, as I was unable to using the game engine I did.
- There might be some bugs; game testing was not 100%.
- There is no sound...
DIVISION:
As per MelonJam GDC's request, my division is intermediate.
Status | Prototype |
Platforms | HTML5 |
Author | ZITIAN_encoded |
Comments
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I liked the gameplay at the start and was definitely distraught when Darrel died. Unfortunately, not a lot of active gameplay during work or sleep hours which can be a bit hard to stay focused on playing. Otherwise, keep up the good work!
Thank you for your feedback!
Really cool concept and I like the visual style a lot! The AM/PM is definitely broken, although that doesn't affect gameplay. The day also seems to go on forever (24 hours of him being awake) and for a significant amount of his "work" hours, nothing happens.
Thank you! And yes, if the AM/PM bugged out, the game would most likely go on for 24 hours. Otherwise, it was supposed to be 12.